As everyone knows, the best way to manage your anxiety is to launch a book. I usually rely on lists and CBT to keep things in check, but this is madness! If this was a serial killer investigation, there would be corkboards and string connecting pictures to
bloodcoffee, stains and incomprehensible scribbles! Wide publishing! Paperbacks! Do I use an aggregator or go direct to all the different vendors? Do I need affiliate accounts? How much should I do?
I’ve also changed my email service provider at the same time—it was like moving e-house. Anyway, it’s done now even if I want to hit the block editor in the head with a rusted crowbar.
Final Night was the book I didn’t intend to write. As my ‘survive COVID project’ I wrote a novel first, and then a short novel featuring one of the side characters. Well, a year later, the novel is still cooking, but Final Night is ready to face the world. And I’ve changed my publishing plans—to write a few more novels in the Revenant Records sequence before continuing with the novel sequence. That’s the good thing about self-publishing—you can change your tactics as you go.
(You can tell I’ve had too much coffee this week.)
Pre-Orders are Go!
So the book! The first thing I’m launching commercially! It’s going live in less than a week! Currently on pre-order most sites and should be available for everyone on September 14th. (I’ll tell you about hardcopies later…)
What’s it about? A teenager comes back from the dead to investigate her murder. A homage to the 80s, and a twist on the usual slasher film tropes. Set in the unique ‘Vestige World’ urban fantasy setting: a modern world with a magical past.
Recently risen from the grave, Lukie has until dawn to avenge her death. If only she could remember who murdered her. And only if someone else doesn’t kill her again.
High school’s out for the class of 1983. Forever.
The last thing Lukie remembers is the farewell party in her hometown of Breakwater Bay. A final blowout before she leaves for university.
But when she wakes up as a living corpse, confused, and weirdly hungry, she finds the sleepy coastal village is now full of strange cars and loud tourists. Her family home is a block of flats, and she can’t find her father. Her best friend has aged twenty years in a single night.
Her memories are in tatters. She knows that someone hurt her. Someone betrayed her. Someone killed her. And that in some dark lonely place, she made a pact with something, and now she’s only got until dawn to find her murderer, or when the sun rises, she’ll be dead again. Forever.
Also the audiobook, narrated by professional actor and performance poet Kyla Lee Ward, is available from my store now, or will eventually be on your favourite audiobook provider once it trickles through the Findaway Voices ecosystem.
Let me know if you want an advance copy in exchange for an honest review! Unfortunately, the book isn’t set up on Goodreads yet–there’s a huge queue! Anyone know a friendly librarian?
I have things set up on Storygraph, although it requires a login.
In pre-COVID times, we used to have role-playing game conventions. A time of meat pies, and pizza (before I was diagnosed as gluten intolerant, alas) and crowded halls. Of buying too many dice sets and books from the stores. Of playing weird boardgames found in the library library and trying to figure out the rules late at night. But they were a long time ago.
But Melbourne announced a convention—the first in what seemed like centuries. So I dug up my in-progress Vestige World roleplaying system and ran four convention games. The idea I had when developing this world for my fiction was that I could use roleplaying games as a creative test lab. Develop cool stuff, and see what people responded to the in the game, and what didn’t.
So what did I learn? I thought it would be hard to pitch the setting to people, but it’s been fine. (So far, I’ve pitched it as:
- Lord of the Rings meets World of Darkness.
- Onward Meets Final Fantasy VII.
- …urban fantasy, in another world that’s not earth, but still has telephones and skyscrapers.
And if I use tropes and twist the,m it’s okay! Like–the world was ruled by the Dark Emperor ruled the world two thousand years ago… but now he’s been defeated and his castle is the city’s most popular tourist attraction.
But if I wander too far away from a trope, people will point it out. Like vampires. I had vampires in initially as one of the critters, but people who played the first incarnation of the game (and those who read the first draft of Final Night) commented that the vampires weren’t anything like what they thought of as ‘vampires’ so I changed them to ‘revenants’. (They drank blood in the first version, but the sticking point was that they had to make a pact with a ghost lord to return from the dead, which was not a thing that the platonic idea of vampires in people’s minds did.)
Anyway, so it’s good to get out there using one of my favorite hobbies to share my ideas that might work its way back into my stories. I think the direct transcription of roleplaying games into written stories doesn’t work (at least for me) but it’s a great idea furnace to model and design how the world works.
Have you found that one creative pursuit helps another? Let me know.
For me, urban fantasy is defined by the late 1990s and early 2000s – not through novels, but through tabletop roleplaying games (RPGs). It was after second edition D&D had gotten dull and stale (and TSR’s long, entropic demise didn’t help) but before third edition D&D (which made our group want to pick up swords and leap into dungeons again).
So in this window, we started to play other things that weren’t D&D. Vampire: the Masquerade, Shadowrun, Call of Cthulhu, Cyberpunk, the Everlasting…
It was different feeling to run around a modern city than a fantasy realm, especially a local one that you were familiar with. Still, we brought over from D&D an expectation of violence, and a lot of our earlier games ended up like mafia games with fangs, leather jackets and Desert Eagles (which was the best weapon in the game!) Gradually we drifted into more character-based, thematic gaming based on those books, especially when World of Darkness started to focus on different monster types for you to explore and play – vampires, mages changelings and so on. Then we went on to explore our own ideas such as a short-lived Highlander game1 and our own visions of urban fantasy.
So when I started the urban fantasy novel project, I started to figure out what I wanted from it, how you could build a modern-day setting with lots of supernatural critters, how they interacted with each other, and how would I make this an interesting place to explore. After buckets of text later, I realised I was structuring my notes like an RPG book. Who would the characters be in the setting? What would they be? And as I work on both side by side, the novel and the RPG are complimenting each other. I hope to release them both, and will see if the RPG captures (and improves upon) the experience of those early games2 in the time of swords of Desert Eagles…